Oshisaure's Website!

The other stuff we do

also known as The Nerdy Stuff That Captivates Us

Card decks

Tarot cards

We've been working on-and-off on making our own custom tarot card deck .

It features custom art of the gang following the imagery seen in the Rider Waite deck, which is the current standard for fortune-telling and other divination usages, as well as modern French suits and rank labels in the corners for usage as playing cards. The full name of the card as named in the Rider Waite deck is also spelled out on the top and bottom of each card, to make it easier to tell what you're looking at. The deck will also feature a Black Joker and a Red Joker, with original art, so that you can discard the Knights/Cavaliers and the Major Arcana/Trump suit and end up with a standard 54-card deck for games that use two Jokers.

The idea behind this project started when a friend of ours brought up their interest in cartomancy, stemming from a more general liking of all things witchy and mystic, and offered to do a session of card reading for us. Now, being French, we had seen a deck of tarot cards before, and in Europe tarot is still to this day a relatively common game to play, and so the decks used for playing are basically the same as your standard playing cards, just taller, with an extra face card, and the Trump suit having interesting art on it. I didn't understand how one could read the future on this, but when our friend pulled out the cards from their Rider Waite deck, it all made sense. We were immediately charmed by the art on every card, but couldn't help but think "Wow... These would suck to play games with actually... But they're so pretty!"

And so, the idea firmly planted in our head, to make a deck of tarot cards that would be suitable for both the fortune-telling side and the card game side of tarot. We've been drawing a card a day during times in which we were not busy with other projects or getting sick, and from November last year to the time of writing, 42 out of the 80 cards have been drawn. We're planning to then print and sell this deck when we're done, and if everything goes well, we might even sell an expansion to add completely original art for new suits and ranks.

We've also had ideas for another 5-suited standard deck, as well as a deck of Mahjong playing cards, so who knows, we might end up being card designers on the side someday?

Game development

Coding

We program sometimes!

This one used to be our main thing, before art took over again as our main thing, but we have been making a few things ever since learning how to make computers act silly on command back in our early teen years. Due to Tetris being our main interest for a while, it's been mostly stacker games, but there's been other things too.

In no particular order, we have:

  • Example Block Game: an open-source implementation of Tetris made in Love2D. Also a canonised form of our design takes on Tetris games, as well as a bit of a playground to learn procedural graphics through eg. GLSL pixel shaders.
  • Super Squishy Square Stacker : a little soft-body stacker game made in Godot. This was actually made for Strawberry Jam 8 (thus entirely within the month of February 2024), and is probably our proudest project to have worked on. The amount of things we learnt basically on the fly for this is probably not recommendable to anyone, but we're so happy to have made it work.
  • Puzzle Juggle Trouble : a stacker game where you can clear solid 5x5 areas to get progressively worse and worse pieces. Also you have two pieces falling at once. Made in Love2D. You can also bring a friend along and play in a co-op mode where an extra piece drops for player 2 to control.
  • Cambridge : an open-source community-driven stacker project that we've had our hands in for a long time. We're not personally working on it much anymore, but it's still something we contributed to a significant amount, especially earlier on.
  • Boson X - The Boson K Mod : a very, very old project of ours based on the free demo version of Boson X. This was a very formative experience for us as this was the first time we poked our head into code related to game logic itself, and taught us a lot about how games are organised under the hood.
  • Loco's Kobold Rolls : a parody of the Papa Louie games made in Godot, playable in browser. Run a fast-food stand that makes the hot new delicacy that is Rotisserie Grilled Kobold Wraps. We made this with Lanta for Strawberry Jam 9 (thus in February 2025). Lanta did most of the game logic while we worked on art and presentation.

We also have ideas for other games, as well as things that are in hiatus, so maybe there will be more to this list in the future.

The Shape Shelf

Shape shelf

We collect dice of various shapes.

This collection started with us one day gathering every single die from the family's board games, and putting them all in one place, potentially to play "Super Yahtzee" with something like 50 dice. Usual silly child things, don't ask.

Eventually, we learnt that dice came in more shapes when we learnt about the standard set used in Dungeons & Dragons and other tabletop games, and not much later, we learnt about the 120-sided die that The Dice Lab was prototyping at the time, and this started a fascination about dice shapes. We fell down the rabbithole of esoteric dice shapes, and wanted to see everything a die could be.

This led us to accumulate quite the collection of various shapes, which now live on our appropriately named Shape Shelf. From 2 to 120 sides, from hexadecimal dice to backgammon doubling cubes, from crystal-shaped dice to dice made of crystals, we have something to say about most things we put on display on it, and we have gone on to ramble about it to friends a few times.

We've thought of writing about our collection somewhere, maybe sometime we'll make a page about it here?

... more stuff coming soon?